                                                                
                                                                
                                                                
                   .C8@@@@@@@@@@@@@@8o:                         
                c8@@@@@@CCCOCCCCc  :oO@@@8C.                    
              :@@@@@o           .       .o8@@O:                 
            c@@@@8:        C@@@@@@@@c       :8@@c               
          :@@@@@c        o@@@@@@@@@@@@8.      .O@@8c            
        .8@@@@c         :@@@@8:                  .C@@@C.        
      :@@@@@@:           c@@@@@@o                    c8@O       
    .8@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@888Oo.                  
   o@@@@@8O@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@8@@@8Oo:.           
  8@@@@@@    .::ccocococ:....:.                 :o8@@@@@@@@@c
   O@@@O 
   
   
     Ayn Demo Group (Ayn means Eye in semetic languages)
     	Release Date: July 17, 2008
			   Done it in the weekend, (as a refresh), so
			                              don't expect much!
			  
    This is a remake of the very old Tim Clark's Mars Demo.
   The old one was 5.5k, this one makes it in less that 2k..
    However it has its limitations: Crappy colors and lousy
     landscapes. I kept some error checking, code would be
   reduced even more if you remove all (FAILED) stuff.
               *Compiled it using crinkler*
        It uses shader version 3.0 (pixel and vertex)
    and a lot of vertex texture fetching (ATI cards support
      is not the best for this kind of operation, but you
         will never know.). A word about NVIDIA cards,
        currently nvidia support for linux nowadays sux,
      their drivers sucks! But this is a demo for windows.
      
	           Source Code is given under GPL3
	           
	            Have fun coding and optimizing
	            
	                   -- KinZEroN --
	                   
	  Greetings to the old and new fellas of the DemoScene
	      
	                     